System — HELL Architecture and Design#
The System section documents HELL’s structural architecture: how things are organized, why they are organized that way, and what rules govern growth.
No salt without a system composing it. No point in building a system if there is no salt to crystallize.
Note
This page tracks latest updates.
This overview page is subject to change as HELL evolves. The design documents it links to are the stable, citable references for each structural decision. Cite those, not this page.
Latest Updates (2026m04d03)#
FLAMES restructuring: HELL now uses the FLAMES data structure (F-L-A-M-E-S) for all content categories. See DD b11 — Lettered-Numbering System for HELL References.
Lettered-numbering system: All HELL sequences use the
a1..b10..c100system. See DD b11 — Lettered-Numbering System for HELL References.Salt crystallization: The adversarial review system now crystallizes Con/Pro pairs into coherent salt crystals. See Salt — Adversarial Review Crystals.
Design Documents