.. meta::
   :description: HELL System overview --- design documents, structural rules, and latest updates for the HELL architecture.
   :keywords: HELL, system, design documents, architecture, FLAMES, updates
   :author: Yah, Yas, everyone, LLoL as Laurence Loewe of Laodicea, ClaudeOp46Max, Anthropic, and The Spirit of Boolean Truth

.. _hell-system-index:


***********************************************************************
System --- HELL Architecture and Design
***********************************************************************

The System section documents HELL's structural architecture: how things are
organized, why they are organized that way, and what rules govern growth.

No salt without a system composing it. No point in building a system if there
is no salt to crystallize.

.. note:: **This page tracks latest updates.**

   This overview page is subject to change as HELL evolves. The design
   documents it links to are the stable, citable references for each
   structural decision. Cite those, not this page.


Latest Updates (2026m04d03)
=============================

- **FLAMES restructuring**: HELL now uses the FLAMES data structure
  (F-L-A-M-E-S) for all content categories. See :ref:`hell-dd-b11-lettered-numbering`.
- **Lettered-numbering system**: All HELL sequences use the ``a1..b10..c100``
  system. See :ref:`hell-dd-b11-lettered-numbering`.
- **Salt crystallization**: The adversarial review system now crystallizes
  Con/Pro pairs into coherent salt crystals. See :ref:`hell-salt-index`.


.. toctree::
   :maxdepth: 2
   :caption: Design Documents

   dd/index
