Deex Rev.6:1–8 — The 4 Horsemen of the Apocalypse: How Nothing Kills Any Paradise#

A single page revealing “the most costly bug ever of the universe” — a timing bug about judging innovation success before vs after completing work, shown through the Rev.6 ordering that perverts the natural Mt.13 growth sequence.

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Deex Rev.6 — 4 Horsemen — PDF (80 KB) — 1 page, Jonah License with CC0 Public Domain

Filename: deex-rev6v1to8-4horsemen-drive-babl-millstone-killing-life-iv_llol_qqr1_2023m10d31-page.pdf

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Part of: Evolb Sample Deexcerptions

Deex Rev.6:1-8 --- The 4 Horsemen of the Apocalypse driving BABL's Millstone killing life

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Abstract#

This single page presents what it calls “the most costly bug ever of the universe” — a timing bug about judging innovation success before starting the work rather than after completing it. The figure shows three diagrams: Fig.A (the Millstone with wrong order: War, Win, Die, Cut driven by BAAL/ASHERA/MOLOCH), Fig.B (the natural Mt.13 sequence: seed, feed, grow, reap), and Fig.C (the “efficiency perversion bug” of Rev.6 superimposed on Mt.13). The Rev.6 Horsemen reorder the natural sequence: the bow bug covets a win through shortcuts (1), the “best” shortcut competition wastes food (2), empty stomachs do not innovate at “work to eat” (3), and nothing grows but plague and death until the next cycle (4). The left column explains that 1 redirection is enough to kill worlds, and that this timing bug will kill in A.I. Armageddon unless defused. The right column identifies the ZION Gear (up: “Don’t Judge, Go up to LIFE”) versus the BABL Gear (down: “Judge, War… DEATH at Armageddon”). The document closes with: “Go to farmers, ye city-smartass and learn growing stuff… Your code will thank you!”

Key Concepts at a Glance#

The timing bug

Judging innovation success before completing work (Rev.6 ordering) versus after completing work (Mt.13 natural sequence) — “1 redirection is enough to kill worlds!”

Bow bug

The first Horseman’s bow represents coveting a win through shortcuts, triggering the cascade: competition wastes food, starvation prevents innovation, plague and death follow

ZION Gear vs BABL Gear

Up: “Don’t Judge, Go up to LIFE” — Down: “Judge, War… DEATH at Armageddon”

Serendipity I/O Filter

ZION’s “Chaos” is controlled by 12 Gates (Pearls of 12 Tribes) x 12 Gems (Stones of 12 Apostles) = 144 Matrix Wall

Document Information#

Document ID

Deex Rev.6:1–8 — 4 Horsemen Drive BABL Millstone

Author

Laurence Loewe of Laodicea (LLoL)

Date

2023m10d31

Version

iv_LLoL_QQv0r2p0_2023m10d31

Format

Single-page figure with three sub-diagrams (A, B, C)

PDF size

80 KB

License

Jonah License with CC0 Public Domain

Part of

Good News Pack MMv3, Flying Scroll / Transwarp Key / STa4-REV

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